Bethesda’s critically acclaimed Fallout 4 is coming to GDC 2016. In a session entitled “Fallout 4’s Modular Level Design,” senior designer Joel Burgess and lead artist Nathan Purkeypile will provide “an in-depth analysis of the techniques used to create art kits, the level design workflow which takes advantage of them, and the production approach which empowers a relatively small content team to make an enormous world.”
Applying to more than just Fallout 4, the session’s stated takeaway is for attendees to “learn specific techniques for creating a system of modular assets” while giving insight into Bethesda Game Studios’ larger developmental philosophies and processes. We gave Fallout 4 a 9.5 and called it “a must-play for any RPG fan,” so naturally we’re excited to hear any tips on game design Bethesda has to share with the industry.
Did you like Fallout 4, and do you want to see more games like it come to the market? Let us know in the comments below.