Change is in the air for Epic Games. Current and former members of the studio report that fans should expect more titles like Paragon and Fortnite, as opposed to expensive campaign driven games like Gears of War that made Epic Games famous.
“The economics of those games forces developers to work with major publishers to succeed, and that seems to be irreversible,” CEO Tim Sweeney said of the big-budget games that the company is now shying away from.
This change began after the release of Gears of War: Judgment. Unforeseen development costs made Epic recognize and embrace the dynamic multiplayer releases trend, trying to conform to the players needs. Tim Sweeney recognized the profit in games like Ark: Survival Evolved which used the Unreal Engine. Ark was made into a smash hit after only nine months of development. Using this approach would cut development costs down while profits would almost reach triple A title earnings.
“We realized that the business really needed to change its approach quite significantly,” Sweeney said. “We were seeing some of the best games in the industry being built and operated as live games over time rather than big retail releases.”
“We recognized that the ideal role for Epic in the industry is to drive that,” he said, “and so we began the transition of being a fairly narrow console developer focused on Xbox to being a multi-platform game developer and self publisher, and indie on a larger scale.”
This new phase for Epic Games will develop many more community driven titles like Paragon, Fortnite, and the recreation of Unreal Tournament as well as numerous smaller titles. Each with the dynamic release in mind. This means these games will be released unfinished and continue to change post launch, much like Destiny. Talk of virtual reality projects are also in the works.