I thought Prey: Opening Hour was really bad. However, if you listened to GPS Ep. 10, you will hear me do nothing but praise the full game. Opening Hour is based on the first hour of the full game, which is, without a doubt, the absolute worst part of Prey.
In fact, I will go on record saying that Prey does not really come into its own until five hours in to its twenty-five hour campaign. I almost cancelled my Prey preorder because of how much I disliked the demo. I am obviously happy I did not, but this whole scenario is a perfect example of why video game previews need to stop.
Previews – 22% chance that an unbiased customer will buy the game
- Bad preview, bad game
- Bad preview, okay game
- Bad preview, good game
- Okay preview, bad game
- Okay preview, okay game
- Okay preview, good game – a customer will buy the game
- Good preview, bad game
- Good preview, okay game
- Good preview, good game – a customer will buy the game
Reviews – nearly 66% chance that an unbiased customer will buy the game
- Bad Review – no purchase
- Okay Review – possible purchase
- Good Review – purchase
Developers, you need to stop making previews for your video games. Take the time you spent polishing your preview to fix your game instead, so it is at its best for a review.
I think we would have seen more story elements and more balanced combat in the first few hours of Prey if Arkane Studios had. Maybe not of course, it is all conjecture, but I have a good feeling that Prey’s opening would have been better had it not had a separate due date from the rest of the game.