Bungie Unveils New Destiny Expansion Rise of Iron

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Bungie has finally confirmed the rumored fourth expansion for Destiny, Rise of Iron. Slated for release on PS4 and Xbox One this September, the latest DLC for Bungie’s shared-world shooter touts a wealth of new content.

In a 30-minute Twitch stream, Bungie community leader DeeJ, along with dev team members Christopher Barrett and Scott Taylor, revealed the trailer for the upcoming expansion. They also provided an insight into the new features of Rise of Iron.

The Iron Gjallarhorn, available exclusively through pre-ordering Rise of Iron.
The Iron Gjallarhorn, available exclusively through pre-ordering Rise of Iron.

Guardians rejoice: the beloved game-breaking rocket launcher Gjallarhorn will make its return. Players who preorder will receive a sleek black version, dubbed the Iron Gjallarhorn, and a quest will allow non-preorder players to receive a Year 3 standard Gjallarhorn.

As for the story, this expansion focuses on the return of an ancient enemy of Saladin’s Iron Lords, The Plague. In the reveal trailer, we see what appears to be The Wall destroyed, and Fallen emerging from it. In a series of new campaign levels, Guardians will assist Saladin in defeating the threat of the Plague. This new faction will feature mutated and modified versions of the Fallen, seemingly rebuilt and corrupted.

A glimpse at an encounter in the new raid, affectionately referred to as the Zamboni by DeeJ
A glimpse at an encounter in the new raid, affectionately referred to as the Zamboni by DeeJ

A new raid featuring the Plagued Fallen will be available, taking place in what looks like the Cosmodrome, the remains of the Russian airfields outside of the Last City. At least one new strike will be available, with other pre-existing strikes, presumably those that focus on the Fallen, being revamped.

In addition, three new areas to explore were announced. The Plaguelands, a Russian area that was sealed off by the Vanguard, will now be available for players to explore. Felwinter Peak, which will sound familiar to veteran shotgunners, is the former temple of the Iron Lords, which players will have to claim for their own as a new social hub. The third location is The Wall, where players were first awoken by their ghost at the beginning of Destiny. These areas are purported to have many secrets, similar to Oryx’s Dreadnaught in The Taken King expansion.

New Crucible content will also be accessible, including new maps, as well as currently undisclosed new features and a new game-type.

Taylor hinted at a “significant Light [level] increase,” though a hard number is still not determined.

This flaming battle axe is a temporary weapon available in Rise of Iron
This flaming battle axe is a temporary weapon available in Rise of Iron

A temporary weapon, similar to how the Scorch Cannon was available in House of Wolves was shown in the form of a flaming axe, though the trio were quick to avoid discussing it further.

More information about Rise of Iron has been promised for later in the summer, including details about more preorder bonuses, the Crucible, and story elements. Bungie will also be at E3 next week to discuss Destiny’s future.

Destiny: Rise of Iron releases September 20th on the PS4 and Xbox One for $29.99. Players on PS3 and Xbox 360 will be able to move their Guardians to a current-generation console in the same family.

Check out the trailer here: