Just earlier this week, CD Projket Red’s President Adam Kiciński conducted an interview with Polish investment website Strefa Inwestorów. The interview, translated by TechRaptor, conveyed many interesting tidbits of information regarding the team’s highly anticipated follow-up to their Witcher franchise, CyberPunk 2077, but Kiciński’s wording on one topic has given raise to some level of alarm amongst their fanbase. While it has previously been announced that their newest game will include some level of online connectivity, Kiciński took this message a step further by stating that “[o]nline is necessary, or very recommended if you wish to achieve a long-term success.” In the same interview, Kiciński can be quoted as saying the team recognized “games as a service,” and aspired to make their newest product “commercially even more significant” than the Witcher 3.
In the age of lootboxes and Battlefront 2, the mention of a required online component coupled with intentions to further commercialize a product is likely to draw the ire of some gamers. However, CD Projekt Red has offered a response that should quell any fears that one might be holding on to.
.@PrettyBadTweets Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others.
— CD PROJEKT RED (@CDPROJEKTRED) November 19, 2017
Not only do they refute the use of any microtransactions within their game, but they offer what amounts to heavy criticism towards those that do.
It is likely that the online components being referred to in the original interview are the rumored social hub elements, and CyberPunk 2077 being commercially more successful than the Witcher 3 seems almost a given, with the massive following and general goodwill CD Projekt Red has amassed within the gaming community.