In an interview with Eurogamer, Bungie’s senior designer, Derek Carroll, announced that Destiny will feature small event-based content rather than large DLC add-ons. While the shared-world shooter’s biggest expansion, The Taken King, was generally well-received, previous paid expansions The Dark Below and House of Wolves were criticized due to their lack of content. These two expansions were highly anticipated and many players were let down, feeling as though they were “more of the same” and should have just been included in the original game.
In its first year Destiny saw a lot of backlash from its player base, who claimed Bungie did not deliver on a lot of their initial promises and was ultimately criticized for lack of content, variety, story, and a broken loot system. Year 2 kicked off with The Taken King expansion which fixed a lot of Destiny’s launch problems but still left a lot of players ultimately wanting more. While there are currently no big DLC announcements for Destiny, there have been frequent limited time events such as the well-received Halloween event Festival of the Lost and the Sparrow Racing League event, which currently runs for three weeks. These are a great compliment to the frequent Trials of Osiris and Iron Banner PVP events, which both offer unique loot.
Bungie is working to eliminate DLC expectations and focus on delivering frequent new content on short notice. Carroll writes,
“The way we’re going is: you can expect new content from the live team in Destiny although we’re not really telegraphing that. Certainly, players can expect new events and new content throughout the next year. We’re taking it one step at a time.”
This new strategy ought to take some of the strain off DLC expectations for Bungie and keep players satisfied with enough new content to hold them over until the next big expansion.
Destiny’s newest limited time event The Sparrow Racing League went live today. It is running from now until December 28th.