During a theater presentation hosted by Bandai Namco at E3 2017 for Ni no Kuni II: The Revenant Kingdom, several new details regarding the story and gameplay emerged. Following hot on the demo impressions I had during the E3 2017 Sony Media Showcase, the addition of details not shown at the press conferences have further confirmed a desire to purchase the title, which would be released on November 10 for Playstation 4 and PC.

Joe Hisaishi, one of the creative minds and a musical inspiration.

The main creative minds behind the game were Akihiro Hino, the Story and General Director at LEVEL-5. Yoshiyuke Momose was in charge of character design, and the studio brought back the musical talents of Studio Ghibli composer Joe Hisaishi. The trio wanted to challenge themselves to combine music, story, and visuals, in order to bring the line between animation and reality closer. Even though Studio Ghibli is no longer helming the project directly, the game still feels very much like a Ghibli work.

The presentation showed several characters. The first introduced was Evan, the true king of Ding Dong Dell. He’s a young man who lacks the confidence to rule. The main antagonist was revealed to be Otto Mausinger, a mousey figure who lurks and schemes. He currently has the crown. Arabella is a motherly figure whom raised Evan as his mother and protector, and Tani is the impulsive adopted daughter of the leader of the Sky Pirates, Batu. Alongside them, Evan pairs with Roland, the president from another country who stays in Evan’s world to help groom him for future when he steps up to the throne.

Okay then! Hey Higgledies!

Though the cast was great, in my opinion, the best reveals were of the Higgledies, helper sprites born in the world as natural spirits or helper heroes, called Higgledy Heroes. The sprites are reminiscent of the kodama from the Studio Ghibli film, Princess Mononoke, or Nintendo’s Pikmin. The world functions with a concept called the Kingmaker, which is a bond forged between a king and a spirit of a country. Evan’s Kingmaker is Lofty. The neighboring gambling city, Goldpaw, is overseen by Pugnacious and a kingmaker bond formed with a dragon called Longfang, who is typically docile but comes to be aggressive with Evan and his group.

The final details of the presentation surrounded the new Kingdom mode, which allows Evan to build a base of operations and allocate roles to various citizens who settle within the country. The element reminds me of My Castle from the new Fire Emblem title.

There’s a lot going for this title, and it’s exciting to see it release on the PC later this year alongside the PlayStation 4 this holiday. What do you want to see in this game? Any questions you have? Let us know!