This year’s E3 has come and gone, but the coverage is still fresh with ideas. The last day of the convention saw me spending some time with the team at Perfect World Entertainment, to introduce and acquaint me with some of their newer titles. The titles shown at the expo were Livelock, the cooperative top-down shooter, and the casual MMO Neverwinter. The Neverwinter demo coverage will be provided later this weekend. In the meantime, let’s talk about Livelock, developed by Tuque Games.

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The one thing that stuck out about this shooter was its vibrance. For a science-fiction shooter, the effects and the combat were standout. Then again, I’ve always been a huge sucker for flashy effects. For my demo, I was partnering with Tuque Games Lead Game Designer Kevin Neibert. The demo takes focus with three players, the last Capital Intellects, fighting a mechanical army.

My role was as the tank unit, Vanguard. The units follow a typical MMO triangle of DPS, tank, and healer. With the game’s top-down perspective, I followed my team mates around, using various arrays of flashy skills to complete objectives and beat enemies, following with a fun fight against one of the game’s act bosses.

In Livelock, characters have three different weapons with various limits to ammo. When all the ammo is used up, the weapon becomes unusable, of course. Ammo can be found in the environment, though. Weapon swapping can occur quickly on the fly with the touch of a button. My Vanguard had a punching melee fist attack, some rockets, and a shotgun. Being a close-quarters fighter, I definitely valued the usage of the fist weaponry.

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The demo for Livelock was very easy to play. Using an Xbox controller, the game manages to hold its ground and utilize strategic elements rather than become a full button masher. Certain skills had varying effects such as stuns or provided healing for party members. Together with the healer and DPS coordinating their attacks, the game play was solid. The best part of the game was that anything is capable of being destroyed by the characters’ weaponry. I’ve always loved the feeling of destroying elements of the environment; Livelock was no exception.

In the brief fifteen minute demo gameplay, I found that the title was enjoyable. The game definitely would be more fun with friends, and with its flashy yet sharp combat, it’s going to pull in some faces for sure. Its minimalist roles don’t require excess in either DPS, tanking, or healing, and it’s extremely easy to pick up and play. Needless to say, I’ll eye the game with interest as the game heads towards release date.

Livelock comes out to the PlayStation 4, Xbox One, and PC in 2016.