In a recent interview with Le Monde, Eiji Aonuma, the producer of The Legend of Zelda: Breath of the Wild, dropped a few interesting details and factoids about the upcoming Nintendo Switch launch title.
Much of the information divulged by Aonuma covers tackling the project and the influences other games such as Skyrim had on BotW. However, we also gained some welcome insight on the gameplay and progress the player can make.
Perhaps one of the most interesting revelations is the absence of themed dungeons. No longer will Link explore and conquer dungeons centered around fire, water, or shadow. In fact, dungeons in general have been regulated to an optional feature, now labeled “Shrines.”
Shrines will be, in many cases, a quick plundering of goods, possibly with a boss at the end. However, Aonuma said that some shrines will be considerably longer than others. These shrines will also not follow any particular theme. If a shrine is found in a forest, it will “not necessarily carry that [Forest] theme.”
Other smaller tidbits involve Aonuma’s reluctance to embrace any sort of standard RPG fare, such as experience points, talent trees, opting instead for the weapon system which is the centerpiece of Breath of the Wild‘s combat.
You can find the rest of the translated information here. The Legend of Zelda: Breath of the Wild hits shelves alongside the Nintendo Switch on March 3, 2017.