Episode 54 of our gaming podcast, The Gamer Pros Show (GPS), is now live! There isn’t a ton of news this week, so we take the opportunity to dive deep on the games we have been playing including Sea of Thieves, A Way Out, and Far Cry 5.
Like we said on last week’s episode, we’ve had an absolute blast playing Sea of Thieves, but we aren’t sure how much longer we’re going to spend with it. On one hand, the mechanics are phenomenal. It is so fun to be sailing around the various islands, scouting for enemy ships. Everything feels right, from steering, to adjusting the sail, to navigating, lowering the anchor, and rocking back and forth with the waves. However, with the very simple quest structure and lack of content, we don’t see if having long-term appeal.
We also talk about how this game is inherently tied to Xbox Game Pass. Without that service, people would likely feel cheated by its $60 price tag and been more critical towards the game. It’s going to be interesting to see how this game will grow and how many players will come back to it once updates are in place.
This week we also played A Way Out together, which was an absolute blast. We loved the idea of a game that is built from the ground up as a split-screen cooperative experience. Throughout our 5-6 hours of play, we noted that this game does fall into some serious tropes that are accompanied by some pretty bad dialogue, but it ultimately led to a very fun bonding experience.
Story-wise, there’s quite a bit to unpack, as both Vincent and Leo become more detailed as the plot progresses. The bond between them feels natural, which is reinforced by the bond that the players also develop or maintain. Utilizing the always split screen is an interesting mechanic because we can keep in touch with one another closely when completing a task. Without giving anything away, we loved breaking out of the prison cell and the big chase scene at the construction site.
We also spent a good chunk of time with Far Cry 5 this week, which was slightly disappointing. If you were expecting this game to “rebirth” a franchise like Breath of the Wild did for Zelda or Assassin’s Creed Origins did for its franchise, look elsewhere. When we first heard of this game, it seemed like an ambitious premise, but it is ultimately just another Far Cry game. What was impressive about it was the opening sequence, which we talk about in detail during the episode.
We hope you enjoy the show. Thanks for listening!
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