There aren’t many gaming genres with premises that could be described in a single word. Isometric Action Role-Playing genre is one of the exceptions. There is no need for elaborate details when describing one of these, all you have to say is “Diablo.”
When it comes to Warhammer 40K: Inquisitor – Martyr it’s no different. It is an isometric-esque, Action Role Playing Game set in the Warhammer 40K universe which at its core is a Diablo clone.
Though this description may be accurate, there are few small differences in Warhammer 40K: Inquisitor – Martyr that makes it more streamlined of an experience, for those who are interested in the genre but couldn’t get into Diablo III, will surely appreciated.
First thing that really differentiate Martyr from Diablo III is the level structure. Diablo III is known for huge, open, maze-like levels, which change each time you play. Levels are littered with enemies, meaning there is plenty for you to do, but backtracking caused by the randomized nature of the levels (as well as sheer scale of each area), makes it feel bit dreary at times. This also means that a single mission can take a significant time investment to complete. Since you cannot save your progress mid-level, you need to have at least an hour to spare to even considering starting a game session.
Martyr completely eliminates that issue. Each level in Martyr is quite a small, confined experience that could take as little as ten minutes to complete. This is all thanks to the decision to have smaller separate areas for every mission, instead of having many missions in a one single map. This makes the game much more approachable, and means you can get your ARPG fix in short bursts.
Combat Differences Between Warhammer 40K: Inquisitor – Martyr and Diablo III
There is no doubt that in terms of combat Diablo III is the king amongst isometric ARPGs. It’s fluent, fast, and requires quite a bit of strategy. It is Blizzard’s mastery at its finest. There is one annoying aspect of the combat though that Martyr has fixed.
In Diablo III your weapons are just stats. Apart from increasing your damage points and sometimes adding passive/actives effects, they don’t really differ from one another that significantly. It really does not matter if you use sword or an axe. They do exactly the same thing.
Though it doesn’t hurt the gameplay in any way, it does mean that you won’t really care what type of weapon your character is wielding, as long as its stats are good.
In Martyr abilities are tied to weapons though, so NecoreGames made sure that each weapon feels very real and meaty. With each click you feel like your weapon has a lot of weight behind it and every hit feels satisfying.
There are downsides to this of course. Diablo III‘s system is better balanced since new abilities automatically unlock as you level up, where in Martyr abilities are 100% reliant on random loot drops.
It does however add a lot more significance to loot grinding, as different weapons can diametrically alter the way you play, and each mission feels more like a treasure hunt rather than math equation (which is how it sometimes feels in Diablo III).
World and Theme Differences
Let’s be honest. Warhammer 40K: Inquisitor – Martyr has gain traction thanks to the amazing world it’s set in. Warhammer 40K is a very intriguing sci-fi universe, which combines elements of fantasy and sci-fi and mixes it all up in pot made out of dark religious overtones. I stand along side many gamers in saying that it’s glorious.
The world of Diablo is also somewhat unique. It is much darker than your typical fantasy and delves heavily into demonology and the battle between heaven and hell. It is ,at end of the day, fantasy though, which is something that can really turn people off.
If you like Diablo like gameplay but your not that fond of the fantasy aesthetics, Warhammer 40K: Inquisitor – Martyr is for you.
There is no doubt that bother Warhammer 40K: Inquisitor – Martyr and Diablo III are excellent games, but which one do you prefer? Do tell us down in the comments below.