Kombat Kast Roundup: Cassie Cage and Kano Abilities

NetherRealm Studios held another Kombat Kast this week, where they broke down both Kano and Cassie Cage’s abilities. These characters (among Jacqui Briggs, and Erron Black) were first officially revealed within the Mortal Kombat 11 Story Trailer.

Since the previous live stream focused on Johnny Cage, it’s only fitting that the newest Kombat Kast would showcase his daughter, Cassie Cage, and how she has changed in this installment of the series. Cassie Cage’s reveal trailer debuted in this week’s Kombat Kast, giving fans an idea of what to expect from Cassie this time around in Mortal Kombat 11.

Cassie Cage

Cassie Cage is the daughter of Johnny Cage and Sonya Blade. She serves as a Sergeant in the Special Forces. She first appeared in Mortal Kombat X (2015), and she is most known for defeating Corrupted Shinnok. NetherRealm went over three loadouts for Cassie Cage in this Kombat Kast.

The first, a zoning loadout, focused on controlling range and keeping opponents at bay. This loadout made heavy use of Cassie’s guns, making her difficult to hit, while still maintaining damage output. The second was a melee loadout. This setup focused on closing the gap and dealing high damage when Cassie gets within striking range. With this loadout, Cassie would make use of a shoulder slam, and flying kick to close the gap, before landing a vicious combo. This loadout also featured an escape ability, where her drone would lift her out of harm’s way, giving Cassie a bit of breathing room in a dangerous situation.

The last loadout focused on Cassie’s drone. With this loadout, her drone could drop bombs on enemies, or shoot them with electricity. Her drone was also capable of dropping a bubble around opponents, which would deal damage over time if opponents remained within it.


Steve Brownback, senior QA analyst at NetherRealm Studios, gave a summary on Kano’s history and discussed the ways they wanted to “show Kano in a new light” in Mortal Kombat 11. Kano is a mix-up character, that makes use of knives and a bevy of dirty tactics to gain the upper hand on his opponents. He also has moves that allow him to control space, one of which deals damage over time. Kano is good at closing the gap between him and his opponents, allowing him to shut down ranged attacks. On Kano’s history, Steven said,

“Kano’s the leader of the black dragon clan, a dangerous group of cutthroat badmen. Feared and respected throughout all crime’s inner circles.” … “Nemesis of Sonya, jax, cassie, all around bad guy, willing to work for anyone for a price”

Tyler Lansdown, community manager at NetherRealm Studios, demonstrated some of Kano’s strengths when fighting different types of characters. In Mortal Kombat 11, Kano can make use of a gadget known as the “Bio-Trap” which prevents characters within its radius from jumping. Another ability that was shown, swaps out Kano’s classic throwing knives for an Eye-Blast, which fires a laser out of his eye, granting him a mid-range attack capable of keeping opponents at bay.

He also has a special move known as “Chemical Burn” which allows him to dodge backward, spraying a chemical onto his opponent. This move can be amplified, allowing him to throw a lighter at his chemical-doused opponent, that will light them on fire, dealing damage over time. Overall, Kano is a dirty, and brutal fighter. NetherRealm also revealed that Kano’s appearance from Mortal Kombat 3 will return in Mortal Kombat 11.

Making a Fatality

For this week’s Kombat Kast, NetherRealm brought on Shana, the senior cinematic artist at NetherRealm Studios, to discuss the process that goes into making Mortal Kombat‘s iconic feature, Fatalities. They used Johnny Cage’s new Fatality as an example, showing off an early storyboard for the Fatality, then they went through the rest of the iterative process. Shana explained that some Fatalities can take up to 9 months to complete from beginning to end and that there are five different kinds of artists that all work together on getting the Fatalities just right.

Tyler asked Shana what the most important part of making a Fatality was and she replied, “the wow factor”. It’s clear that NetherRealm is hard at work on Mortal Kombat 11, ensuring that each aspect of development is handled with care, especially elements that have become such a staple for this long-running series.

What do you think of Cassie Cage’s re-design for Mortal Kombat 11? Let us know in the comments! Be sure to check out our article on Jade’s return to the Mortal Kombat series here.

Published by Dale Wilson

Dale Wilson is an Associate Editor at Gamer Professionals. Some of the many Game Studios he holds in high esteem are as follows, but not limited to; Insomniac Games, Naughty Dog, and Sucker Punch Productions. His favourite games are Ratchet & Clank, Uncharted 2: Among Thieves, Jak II, The Last of Us, and the Elder Scrolls IV: Oblivion.