Nintendo’s Switch Can Learn From Past Consoles

Like most people, I think the Switch looks quite interesting and unlike any other console we’ve seen before. I’ve always wanted a handheld with an adjustable screen size, and this is pretty close. Nintendo has certainly had some hits and misses from their past three console cycles, but they did a lot right. I think if they learn from what they did with their past consoles, it can make the Switch that much better.
The Switch needs good exclusive games quickly. This is somewhat a problem with consoles in general, but Nintendo’s last few consoles have suffered from too few exclusives early in their life cycle. The 3DS had pretty much just Pilotwings for a while, and even that only received decent reviews. Nintendo Land was the only great Wii U launch game in my opinion. Even going back to the Wii, its first big hit (not counting Wii Sports because it came with the Wii) was Twilight Princess, which wasn’t even an exclusive. The Gamecube had two launch games that were not just decent like most launch titles; they became instant classics. Super Monkey Ball spawned an entire franchise that is still going to this day. Luigi’s Mansions is also hailed as a classic, and many people still love it. Two weeks later, the Gamecube got Super Smash Bros. Melee, which is still considered one of the best fighting games of all time and is played competitively at huge tournaments around the world. If the Switch has a launch like that, probably including Breath of the Wild, it would be huge.
The Switch definitely needs the ability to buy more controllers. I can’t imagine this not being the case, as Nintendo is known for couch gaming. The Switch only comes with two detachable controllers, but you will hopefully be able to play with at least four people. Also, the controllers should be chargeable separate from the main Switch controller like the Wii remotes were, rather than having to replace batteries all the time. Hopefully the controllers are cheap too, assuming using two Switch controllers at once is a common occurrence. If three other people have to use two controllers each, you could potentially have to buy four extra controllers.
Wii U
The main Switch controller needs to be light. I was skeptical of the Wii U gamepad at first, but I actually like it quite a bit now. I was skeptical because of its size and somewhat clunky appearance, but it’s so lightweight that it wasn’t an issue. My hands never really get tired of holding it. However, the gamepad is just a controller. The Switch’s controller contains the entire console, which is certainly even more powerful than the Wii U. If they can keep it as light as the gamepad, I’ll be happy and pretty impressed.
What are you hoping for in the Switch? Tell us in the comments.

3 thoughts on “Nintendo’s Switch Can Learn From Past Consoles

  1. There are things to be learned from all previous attempts at something and console making is no exception. The GameCube is considered by many to be a failure since it sold so few units as I’m sure you know. It did have a decent amount of exclusives in its life time especially from Capcom. However, it didn’t seem to make a whole lot of difference. Granted, you are talking more about at launch then for the entirety of its life. From what I remember, Luigi’s Mansion wasn’t well liked by most when it came out. A lot of GameCube adopters wanted a Mario game and even though it has kind of grown on people over the years, it wasn’t well liked when it released.

    I don’t know how the controller situation is going to work. They did mention that there will be multiple configurations and I’d expect the Pro Controller to be able to be used only in certain games like the way it works now with the Wii U. Like you, I’d think they’d be sold separately as well. Giving people a variety of options would be the smart way to go so that way no one is shoehorned into something that they may not enjoy.

    It’ll be interesting to see how they handle the portable side and the home console part of the Switch. Weight is definitely an issue, but I would think that once the portable part goes into the dock, the other standard controller with the Joy-Cons won’t be too heavy. I’m sure that they took weight into consideration when making the brains of the system. However, they did tweak the Wii U’s GamePad after showing it off at E3 because people complained about the buttons and the grips. Without having tested it in the wild, I hope that they made the portable side with comfort in mind.

    I still think that there’s a good chance that the Switch will have a very strong lineup at launch. As I mentioned before, they delayed the launch because of that reason. I’m skeptical about third-party support after what happened with companies abandoning the Wii U at launch and shortly thereafter. However, if the Switch does work as advertised and has a decent battery life in portable mode, I’d imagine that there would be a lot amount of companies wanting to develop games for it. Of course, the graphical power is always a concern for developers as well. I guess Jan. 12th will reveal more about it and I’d suspect that Best Buy along with just some location set ups will have demos before the console comes out in March.

    1. I didn’t know Luigi’s Mansion was negatively receieved actually; I’ve pretty much only heard positive things about it. I didn’t really start paying attention to the games industry until 2012 or so though. I’m sure the Joycon controllers will be light, but I don’t really want to play most games with those. I’ve had my fair share of skinny controllers from the Wii haha. And hopefully they playtested the controller a decent amount, even if they didn’t open it up to the public.

      1. Luigi’s Mansion wasn’t as hated as Wind Waker was, but there were a lot of people who didn’t want it. It was surprising considering the graphics and how much fun it was. I guess since it wasn’t what people wanted, they decided it wasn’t worth it. Don’t count out the Joy-Cons just yet. You never know, you might like them after all depending on what they do and how they feel.

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