Sennheiser GSP 600 Review

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Meet the newest headset from Sennheiser’s gaming department, announced during this year’s CES 2018 show in Las Vegas. At $249.95 this headset is the cream of the crop, and the best headset the company has come out with, improving upon the design of the already successful GAME Zero and GAME One headset line.

The GSP 600 feels very sturdy, in comparison to a sister headset like my Sennheiser 360. It has red accents, and it has this aesthetic approach to it that just says “gamer headset” which is not meant to be derogatory. It matches my rig back home quite well, and the quality is phenomenal. I do, however, like the subtlety of the GAME Zero more just as a preference. The GSP 600 is a much heavier headset than its siblings, with a sturdier steel frame and provides more options for comfort. The headset is very flexible with the plastic elements, without the feeling of cheapness. Its sturdiness extends to the volume knob, which is a step up from the HD360 that I used to date. The included cable is braided, and very light at that. It’s removable, with the headphone jack suited for PC with the separate microphone and audio cable, and a jack that combines them. While the 360 and other headsets in the Sennheiser lineup were loose, the GSP 600 was actually a lot more difficult to turn by relation, making the changes in sound a lot more minute, something I greatly appreciated. The lowest volume is a complete sound mute, which is different than a lot of headsets which merely play sound out at a low volume. On the left side of the headset is the microphone, which rotates and moves smoothly with a satisfying click that lets the user know that the headset is no longer muted.

The adjustable headband is compounded with new sliders on the top of the headset that allow for minute comfort changes, allowing it to fit a wider range of heads. Of all the headsets I have used from brands like HyperX, Logitech, and other manufacturers, this one was unique in this feature. In finding my proper fit, I do know that I’ve yanked a few small hairs from my head in the process. I admittedly did not like the feeling at first! It took some warming to get used to it, though I was probably using it wrong from the start without accounting for the pressure adjustments on the top of the band. I thought that it felt a bit tight, like my head was getting crushed, even with the headset band as wide as it could go. After playing with the top pieces a little bit more, I found a better comfort level but I think that the forces exerted on the head are a little higher than I would like. The headset can fit some truly huge heads though. Seriously, you can easily fit two of my heads in between the ear cups. With the earcups, the headset has both suede and leatherette to reduce the output of heat and to prevent the head from being sticky when being off. The suede is for the portion that makes contact with the head, and the leatherette is for the sides of the earcups. The earcups do contain memory foam as well. The foam is also on the headband, which prevents excess force concentration to the top of the head.

The sound quality is fantastic on the microphone, but we also need to keep in mind that the headset price is at $250. It’s a great benchmark for future headsets, which don’t sound as good in comparison with the GSP 600. Doing microphone feedback tests have shown that this headset has less distortion and outside noise pickup. It sounds the closest to my actual voice as far as noise comparisons go, with my 360 and GAME Zero headset. From actual music playing through the headsets during my study sessions, the headset has a powerful bass module which is more pronounced than in their other headsets. Sound felt a lot more fulfilling, and in longer sessions the GSP 600 sounded a lot more “natural,” for lack of a better word, than, say the HD 360 and GAME Zero, which sounded a bit more tinny or “hard.” For a better example, if I was comparing the sound from the Distant Worlds: music from Final Fantasy on the GSP 600 and GAME Zero against the actual music delivered by an orchestra, the GSP 600 was the closest in quality to that actual orchestral sound, with a sound that has that further away, larger soundstage feel. The other headsets I’ve worked with to date have a much more enclosed sound coming from it, with a smaller sound stage. In gaming environments, I was able to pick up the lower end noises and nature, without feeling like I was being impeded.

This being said, the Sennheiser GSP 600 is an excellent step for the company to be taking in establishing new price tiers for its users. From a more budget option in the GSP 300, to the somewhat budget mid-tier GSP 360 to the mid-tier GAME Zero and GAME One, the GSP 600 is, even with its number, a standout in quality and price tier. From its high-quality production materials and premium design, for those that can afford it, the GSP 600 is an excellent headset with top in class audio quality and build design built for a wide range of head sizes. While fans may balk at the high asking price, for those interested in stepping up their game to the next level, the GSP 600 is a great option.