Anyone who has taken to following Paradox Interactive has probably heard of a new game they are working on that is quite a change from what they typically work on. Stellaris is the first space-themed game Paradox Development Studios will be delivering to us. In today’s developer diary, they have released information on a new system of alliances that differ from how alliances have worked in past Paradox games. They are split into two categories this time around.

The first category is quite simply named “Alliances”. Paradox has opted for a multilateral approach this time around. This means that an alliance is closer to Hearts of Iron factions than alliances from Europa Universalis or Victoria. An alliance in Stellaris can have any number of members. Being a member of these alliances limits your possible abilities to interact with other nations. Things like guarantees of independence will no longer be allowed once you are a member of an alliance. If you wish to go to war as a member of an alliance, you need unanimous agreement from your alliance members. If this is in any way impeding your goals, you have the ability to leave your alliance during peace time. Alliances leave members mostly autonomous except for restricted foreign policy.

Federations are a step deeper than alliances. After forming an alliance, you are given the option to form a federation. In Stellaris, federations are essentially alliances where all the diplomatic powers go to one member nation. These powers will rotate between each member of the federation as time goes by. Every member of a federation will have their chance to push their allies in the direction they want to go, and an even longer period of time where they must remain passive and barely in control of their own foreign policy. If you thought alliances were restrictive, federations grant far less autonomy. Other than a shift in power, Federations also have joint space navies. These joint navies are controlled by the president of the federation, who will get to design them by using the best technologies of each member nation and will maintain complete control over them until his term ends.

These are some pretty significant changes compared to how Paradox games have worked in the past. Are these for the better or are they a step back? Leave your thoughts below and keep your eyes peeled for next week’s developer diary.