Earlier this week, Super Smash Bros. series director Masahiro Sakurai treated fans to a 22 minute preview of the game’s upcoming DLC character, The Hero from the Dragon Quest series.
While the video presentation was wildly different from the flashy ways of the past video presentations for new DLC fighters, the production value wasn’t what was on smashers’ minds. The fact of the matter is, Hero looked absolutely busted.
His goofy and janky moveset fit the overall production value of the introduction to the new fighter. Like many of the past new DLC fighters, the Hero has his own quirks and unique attributes and his “gimmick” is what has many competitive Smash fans sweating their GameCube controllers: a large portion of his move set functions on the basis of luck.
The RNG in his moveset draws heavily from his roots in the definitive JRPG franchise that set standard upon standard for JRPG combat; a genre which, in many cases to this day, relies on RNG to determine special effects, accuracy or damage in combat.
The team behind Hero has masterfully recreated this much to the dismay of the people who banned elements like items from competitive play due to comparable unpredictability. One such feature that is especially alarming is that Hero posesses moves that can kill opponents in one hit and even more alarmingly, aside from using some of his mana that’s managed through a meter above the damage display in the game’s UI, there’s little to no drawback to using it and the move’s range appears to be not only pretty good but hard to move around.
Other moves bend basic properties of pre-existent effects, like moves that can cause opponents to fall asleep in midair, a move that covers the majority of any regular sized stage and an attack that has a random effect on top of the random chance of the attack actually appearing. Needless to say, to some professionals, letting the Hero remain playable in tournaments seems like a gamble.
In the time in between the presentation and Hero’s release, the Smash community was up in arms. People were calling for the character to be instantly banned citing his scary and unpredictable moveset. Professional Smash player William ‘Leffen’ Hjelte even started a change.org petition to remove the character from competitive play.
A few hours later, the character released.
While the general consensus of the character was that he was nowhere near as overpowered as he seemed to be when Sakurai showed him off, the general consensus remained that Dragon Quest’s protagonists are indeed broken simply due to the sheer amount of the character’s moveset is left up to chance.
While many smaller local level tournaments are deferring to what their local top players and organizers are saying, the next major tournament for the game that will use the version of the game that includes Hero, Super Smash Con, is in much more of a tight spot.
While Super Smash Con’s ruleset won’t be the ultimate deciding factor for Hero’s competitive legality, it will certainly set the trend for what many other tournaments, big and small will follow. Here is an example of the shenanigans that can be witnessed with Hero.
— Minik (@Mini_k250) July 31, 2019