Should Fast Travel Be Removed From Open World Games?

For me it’s the little things in open world titles that make the experience shine. In Fallout 4, I can recall coming across a teddy bear who appeared to be furtively reading an old newspaper whilst answering the call of nature. In The Witcher III, I would find overturned shrines, villages ravaged by monsters, and moisture-slick caverns.Continue reading “Should Fast Travel Be Removed From Open World Games?”