State of Decay 2 Improves Open World Tower Fatigue

State of Decay 2 is a game that’s perfect to pick up on Xbox Game Pass. It’s not an experience that reinvents the wheel in terms of gameplay or narrative, but it does several things better than a lot of other game series that have been trying a lot longer, at a price that’s easierContinue reading “State of Decay 2 Improves Open World Tower Fatigue”

Draining The Swamp: The Case for ‘Less Stuff’ in Video Games

I don’t know about you but when my family gets brutally executed all I want to do is collect as many feathers as possible. Likewise, when I wake up after being shot and buried alive all I want to do is find collectible snow globes. Collecting random junk is a staple of the gaming experience,Continue reading “Draining The Swamp: The Case for ‘Less Stuff’ in Video Games”

Should Fast Travel Be Removed From Open World Games?

For me it’s the little things in open world titles that make the experience shine. In Fallout 4, I can recall coming across a teddy bear who appeared to be furtively reading an old newspaper whilst answering the call of nature. In The Witcher III, I would find overturned shrines, villages ravaged by monsters, and moisture-slick caverns.Continue reading “Should Fast Travel Be Removed From Open World Games?”