In what might actually be another positive move on the part of Ubisoft (following the current trend of the company actually being a decent company for the first time in years,) it seems that The Division won’t contain microtransactions, cosmetic or otherwise, upon launch.

According to this tweet from Natchai Stappers, Ubisoft’s community manager, there will be no pay to win elements included in the initial release of The Division, nor any inclusion of micropayments whatsoever:

https://twitter.com/natchai_/status/703229905409073152?ref_src=twsrc%5Etfw

This is good news overall, of course, and certainly points towards the in-game economy being stable from the outset considering how incentivising purchases will be taken out of the picture, but I can’t help but be a little skeptical anyways. If this had been, say, Bethesda or CD Projekt Red talking, I would have reason to believe this statement, but we are still talking about Ubisoft here. The same Ubisoft that put microtransactions into Assassin’s Creed Syndicate despite it being a single player game. The same Ubisoft that has been milking season passes for all they’re worth, pushing ridiculously complicated pre-order incentives, and offering retailer-exclusive downloadable content for years. Suffice to say, when it comes to trusting their word about microtransactions, I’m still going to hold a decent amount of doubt in my mind, as trusting companies that have done this sort of thing before never really works out in the long run.

As I mentioned before, Ubisoft has been managing to turn over a new leaf lately, and I certainly do hold out some hope that this news ends up being true for the entirety of The Division’s lifespan. We’ve seen developers make this promise before and turn back on it later down the line (looking at you, Payday 2,) so we’ll see how things go, but for now this is definitely good news to hear. It’s always nice when a developer decides to take steps towards being more consumer friendly, especially a larger company like Ubisoft, and considering how their recent games are a good step up over anything they’ve release since 2014 or so, we might be looking at one of the first examples of an incredibly shady business actually deciding to treat its customers with respect.

Turns out when you treat people well instead of trying to gouge their wallets, you end up making a bigger profit. Funny thing, huh?

Source: Twitter