The Division’s PVP versus Destiny’s PVP is quite a hot topic among gamers these days, and for good measure: the former takes the best elements of so many different current-generation shooters and RPGs, combines them into one, and puts its own unique twist on it. This past weekend’s beta was an astounding success with 6.4 million players exploring New York City, making it the largest beta ever on a current-generation platform. People are very excited for this game for a reason. It is a third-person-shooter/MMORPG hybrid, taking some cues from Destiny and games like Gears of War but makes them its own. It is fresh and unique, which puts it in a prime position to dethrone Destiny as the go-to game in the shooter/RPG genre. The bottom line is people have just grown tired of Destiny and even frustrated with the game.
Destiny was revitalized when The Taken King was released, as it fixed a number of balancing issues with the game’s PVP (player-versus-person) game mode and even had a drastically improved campaign. While The Taken King did bring many players back to the game, ultimately, people have gotten bored with it again. There are a number of reasons for this, but the most common have to do with the amount of lag in PVP, the atrocious drop rates in Destiny, and the constant tinkering with weapon balancing which has ruined the PVP experience.
For such a high-profile game like Destiny, the amount of lag in PVP is simply inexcusable and it kills the overall experience; it just makes it very frustrating to play. When you’re shooting at players who are lagging horribly yet get killed because of it, on a consistent basis, it destroys your urge to come back for more and rather becomes quite infuriating. It’s just not fun. Even the smallest amount of lag can make the difference between life and death. Some lag will always occur in multiplayer matches regardless of the game, but the amount of lag in Destiny makes PVP very hard to play. The drop rates of loot is also horrible in Destiny PVP, and it’s even worse since The Taken King expansion. Instead of being rewarded for doing well in PVP, players who have some of the lowest scores, more often than not, get the best loot. It simply isn’t fair. A good amount of the weapon and armor loot accumulated in Destiny’s PVP is almost useless once you get beyond a certain level, giving very little incentive to even play competitive multiplayer. You can get some excellent loot in special events like the weekly Trials of Osiris, but, the weapons have become so unbalanced that if you don’t have a specific loadout Trials becomes a pointless endeavor.
And that brings us to the final point of Destiny’s failings, and that is weapons balancing. The Taken King was exciting because it completely revamped this aspect of the game, but Bungie is so intent on constantly tinkering with it which has ruined the PVP experience. If you stop playing the game for a few months and come back to it, you have to completely re-learn the game and find a winning load out again that you are comfortable with, as weapon balance is always changing and being tweaked. Certain weapons receive buffs while others are nerfed. These constant changes makes it impossible for people who have left the game to really get back into the PVP scene and once again, and makes the experience frustrating and simply unenjoyable.
The Division’s PVP approach is fresh and new. There aren’t too many competitive third-person shooters out there outside of Gears of War, so that aspect of the market has so much untapped potential. The Division’s PVP is a completely different animal than Gears and Destiny, but takes aspects from both games and makes them its own. The Division has a really cool cover system with an over-the-shoulder viewpoint while aiming, like Gears, and actually tries to consistently reward players for their play, unlike Destiny in its current state. That’s not all though. The Division’s Dark Zones, which is where PVP takes place, is a really cool twist on on the whole open-world concept of the game. You can simply walk into a Dark Zone on foot, making it a seamless experience, unlike PVP in Destiny. The Division’s PVP feels like it will require much more coordination than Destiny’s, with teamwork being essential if you want to leave a Dark Zone with quality equipment. While the game was only in beta and people were still figuring out exactly what to do, The Division’s PVP and PVE shows excellent potential and looks to be an incredibly rewarding experience. At this juncture Destiny is a mess with regards to PVP and The Division has the opportunity to capitalize on that fact.
It is inevitable that Destiny’s PVP and The Division’s PVP will collide at some point, as the similarities between the two games are too glaring, even if the PVP is, by nature, different. The thing is, Destiny has grown stale. PVP is currently plagued by so many problems and has become an unenjoyable experience. The Division’s PVP is fresh and new. It oozes with potential and has a unique take on the shooter-RPG genre. Even if in it’s not a Destiny-killer in its current state, players have become so sick of Destiny and its PVP experience that they will be looking for something new. That is exactly where The Division steps in and why it will succeed in destroying Destiny in PVP, even if some people take a wait-and-see approach.