The Last of Us is Not a Great Video Game

The Last of Us was developed by critically acclaimed developer Naughty Dog and received over 240 Game of the Year awards in 2013, but were those awards deserved, purely from a gaming perspective? The Last of Us was a pioneer in storytelling in the medium, telling a beautiful story and is one of the most cinematic experiences in all of gaming. That fact aside though, it does not make a great game. Ultimately, it all comes down to gameplay, and this is where The Last of Us truly falls short. I personally love the game as an experience, but that can only take it so far; The Last of Us is not a great video game.


The Last of Us revolves around an anti-hero named Joel, who lost his daughter in the midst of a virus outbreak which turns humans into zombie-like creatures. Cinematically, the opening is both stunning and shocking. There are literally scenes that feel like they are straight out of The Walking Dead. The prologue ends on a tragic note, and we flash forward approximately 20 years into the future. Civilization has been devastated, and it is at this point that the gameplay and mechanics of the game are revealed. Your first encounter is with a couple of bandits. The over-the-shoulder perspective when shooting pales in comparison to other third-person shooters. While the aim isn’t steady, it’s not supposed to be; this can be upgraded over time. But the fact is is that it takes multiple playthroughs to actually level up all of your attributes. The game follows a typical formula of discover a group of bandits or Infected, throw a bottle or a brick to draw their attention away from you, and then stealth attack them. It is incredibly basic.  With Clickers, you should have a Shiv equipped, but the formula is the same. You can’t even take proper cover behind desks and whatnot besides crouching behind them, which is very frustrating and hard to maneuver.


There are some puzzles that you solve throughout your journey, like where to put what latter where, finding a raft and using it in order to get your partner, Ellie, across across a body of water, etc., but they are all incredibly basic. There is one gameplay element that is really cool, and that is Joel’s super hearing ability, which helps you locate enemies, but this is never explained and while it is useful, it is the only truly unique gameplay element in the game. You can level up a number of different attributes, along with your ability with guns, but a lot of them require multiple playthroughs to truly max out. The game simply feels so repetitive and looking at it purely from a gameplay standpoint, it’s really not that impressive.

There is no doubt that The Last of Us was a pioneer in cinematic storytelling in video games. It introduced us to a fascinating world with wonderfully dynamic characters, but that doesn’t excuse lackluster gameplay. It was awarded so many accolades because of its story, but if you stripped away the cutscenes, would the game still be held in such high regard? In the end, it’s the core game that matters, as this is a video game. While some claim that the game is survival-horror, if anything the game is an action-adventure game, taking you to place to place in an incredibly linear fashion. The game never gave off a frightening atmosphere even once.


This begins a whole other conversation, which is what is a video game? Can a wonderful story and fantastic cutscenes craft a masterpiece, or is there more to it than that? Are we to the point in the industry where we are neglecting the game part of a video game and trying too hard to focus on the artistic aspect of a game? There are plenty of games which tell wonderful stories and have a wonderful presentation yet at the same time they have exceptional gameplay. The Mass Effect Trilogy is one such example; it’s storytelling at its finest in gaming and incredibly immersive. Batman Arkham Knight had a very dark story to tell, but did so in a highly artistic way in an open-world environment and delved into the psych of Bruce Wayne/Batman in a way not even Christopher Nolan’s films did. Yes, the Batmobile was a pain at times, but the overall gameplay and mechanics were second to none. Does The Last of Us get a pass simply because of its extraordinary story yet mediocre gameplay, or should it be held accountable as a good, but not great, game?


Make no doubt about it: The Last of Us is a good game. It’s just not a great one like everyone wants you to believe. The music is wonderful, the presentation is extraordinary, and the story and characters are superb, but, the gameplay experience leaves a lot to be desired. It is definitely not the kind of game, in my opinion, worthy of over 240 Game of the Year awards. Nevertheless though, this brings us back to a fundamental question, especially in this day and age: what defines a great video game, and is the cinematic factor becoming more important than the game factor? What should the balance be? This is an incredibly important question for the game industry moving forward.

55 thoughts on “The Last of Us is Not a Great Video Game

  1. Take away the cut-scenes (the FEW that there are) and the game is still perfection. Opinion click bait article.

    1. Absolutely agree with the article. TLOU could be the most overrated game of all time, next to No Man’s Sky.

  2. Not even going to read an article with a title like that. I’ve been gaming for over 35 years and The Last Of Us is without a doubt one of the four or five best games I’ve ever played. I didn’t imagine that. More clickbait garbage.

    1. You didn’t even bother to read it. The argument is that even though the story, music, etc. is good, the GAMEPLAY is not, and it’s something I’ve heard a million times. Don’t get me wrong, I’m a TellTale fan, and the actually playing isn’t always there, but I still love their games (no quotations for me since I’m fine with calling any digital, interactive content a game).

  3. It’s very difficult to comment on an article like this when you know you’re opinion is in the minority, but I’m glad somebody out there agrees with me on this topic. I’ve been gaming pretty much constantly for 20 years now from (pretty much everything from Megadrive to PS4) and I’m a huge fan of Naughty Dog’s work, but I completely agree that TLoU is over-rated in terms of gameplay. The audio/music quality, presentation, story, acting, graphics etc are all phenomenal. Truly best in class, no question. The gameplay however…. well… it was a bit of a let down in context to the rest of the game’s qualities. It made me feel very similar to when I played the Uncharted series, that ‘almost but not quite’ feeling (another series which I think is over-rated for the same reason). It’s hard to put gameplay criticism into words as half of gameplay is feeling. I don’t have the magic answers to fix the game’s weak point but I certainly hope we see a sequel with more development time focussed on the core gameplay. I do disagree with the article’s author on the subject of atmosphere though, the game is definitely nerve-racking. The game isn’t very ‘scary’ as such, but then again I don’t think many games at all have the capability to scare.
    Where gaming is headed is a mind-boggle of a conversation that has no end so I’m not even going to try and respond to that.

    1. What a load of tosh, The Godfather is a great film, but a small minority don’t agree does that make it over rated?

      No, if a 60% of people think it’s a great game and 40% don’t, then you have grounds.

      But if 90% of people say it’s a great game, then it’s a great game weather you liked it or not.

      1. So if 90% of people thought the world was flat, that makes the world flat? Just wanted to point out the flaw in your thinking. opinion will never be fact

      2. But it’s a fact that the world isn’t flat. That is an opinion that can be disproven with facts and evidence.

        Can you prove that TLOU hasn’t won a lots of GOTY awards? Or has a 90+ metacritic rating?

        If in a taste test 9 out of 10 people say a food tastes great, but 1 person said it’s pretty average are the people who plan to sell that food going to go back to the drawing board and make something else?

        He is more then entitled to not rate TLOU, but how is it OVER rated? So because HE doesn’t like it everyone else is wrong?

        Somethings can be over rated, but somethings you just have to accept are great just not for you. For me, Halo, I enjoyed the first got bored of the 2nd and didn’t like the 3rd, yet others got much enjoyment, so they must be great games, just not great games for me.

        That’s the difference I know my opinion doesn’t effect the quality of the product so I’m not pig headed to believe that just because I don’t like the games they must not be great.

    2. I am in full agreement when it comes to the Uncharted games. I disagree with TLOU since that gameplay is much deeper. I think Uncharted is all about the story and Hollow-Wood like productions. The gameplay is too simplistic and doesn’t match the outstanding visuals. Add to that the linear story and gameplay and this game is what should be discussed in this thread not TLOU.

      Uncharted feels like you are running from one scripted event to another and chaining them along to create a fluid film. Hence the problem I been having with Sony. They seem to be pushing these cinematic games with simplistic to no gameplay. Look no further than the Order 1866 and Until Dawn.

      Grant, this is what many gamers seem to enjoy but I’m old skool and its all about the gameplay first. Hence why these indie games are doing so well. They may not have the production but the gameplay are far more enjoyable than the cinematic games.

  4. Thankfully, as a lover of TLOU, your subjective opinion is squarely in the MINUSCULE MINORITY. Not saying you’re not allowed to an opinion, but don’t pretend like you had any objective here other than to piss people off to get clicks. It’s the sign of a weak ‘journalist’.

    1. Actually, this had nothing to do with pissing people off or just trying to generate clicks; we’re doing fine as it is. I wanted to look at it as just a game, not an experience. Again I never said it is a bad game. I just don’t think it’s a great one. If you think it’s a great game, that’s fine; I have nothing against that. I still enjoy it, but I don’t think it’s great. This is an editorial/opinion piece.

  5. unrespectful and childish. you have no idea how much work it required. Do something else with your life. learn how to create a game then you will be able to judge.

    1. So a person has to know how to program before they can rate a game? I doubt you’ve said that to anyone who gave it a good review… Pretty childish and petty.

      You’ll need to post your journalism degree before you are allowed to criticize

  6. Ive played the single player campaign 8 times. After the second I always skipped the cut scenes. I never played a single player game that many times. Never.

  7. it’s gameplay was better than everything else out that year, the gameplay was so good that the multiplayer mode which leaned on the strength of the gameplay is really good as well.

    the pacing and core gameplay were exceptional, the difficultly modes were well balanced, the controls more than competent and the level design was well above average too.

    how many games actually have a good third person shooting AND stealth elements?

    and despite being a gameplay first gamer the story in TLoU really added to the overall gameplay experience in ways not often seen in games imo

    sorry dude TLoU is legit, I think you shoulda pointed out the Witcher 3 instead.

  8. I see you’re getting attacked by the Sony fanboys. I disagree with your opinion as well, not about it not being a great game, but that it’s even a good game at all. Last Of Us like almost all of Naughty Dogs games are complete trash. It’s a movie disguised as a game and moron Sony fans eat it up. Just read comments here and you can see how delusional and brainwashed they are by Sony propaganda. I swear Sony fanboys are the biggest idiots among all the fan bases. I’ve been saying that since the PS2 days and its only gotten worse every generation since.

    1. Well, I can’t speak to the Sony fanbase, but TLOU in some ways is kind of a movie disguised as a game, but I wouldn’t go so far to say that it is. One thing I am personally very interested in is where the industry is headed and the balance between cinematics and story and gameplay. I know this is something the Zelda series tries very hard to achieve, the right balance that is, as gameplay is so important to them, and I believe they do a fantastic job with it. TLOU just lacks this balance IMO to a very severe degree. You can even pose the question of whether or not it’s even a proper video game. There are plenty of games out there that have quality gameplay and wonderful stories and cinematics, but TLOU is very unbalanced. Hopefully if they do a sequel they can balance it out more and make it less mundane.

      1. I’ve never been big on story in games and believe its an overrated part of games today. One of my favorite games is Streets of Rage 2. I’ve beaten it more times then I can remember, but I could not tell you one thing about the story. I had so much fun beating the crap out of everything in the game by myself or with friends, it just didn’t matter. I do agree about Legend of Zelda and think Naughty Dog could learn a thing or two from Nintendo about striking a balance. Movie games with set pieces are not for me and I feel bad for gamers today who think those should be the standard. I’m very thankful I grew up at a time when gameplay was king.

  9. Finally someone with some balls to say this besides myself! The story was cliche but well done, but the gameplay was some of the worst I’ve played! Throw a bottle, throw a brick, throw another bottle and another brick! THANK YOU FOR HAVING COURAGE TO GO AGAINST THE GRAIN AND THINK FOR YOURSELF!

  10. Since the gameplay is not to your liking, why not take advantage of the DYNAMIC GAMEPLAY and do things differently.
    You don’t have to “throw a brink or bottle”. Go fight the enemies straight up. Use the environment. Punch a guy and run away. Set up traps. Etc.

    I happen to think this is one of the best games ever made. Overall package (graphics, story, gameplay, crafting, etc). Of course, other games to some things better but if you create a checklist of what you want in, I dont see many games getting more “checks”.

    And if it wasnt scary for you, get a nice pair of headsets, wait until the sun is down and tell me it isnt ire.

    1. To everyone attacking this article it’s funny. He never once called it a bad game, nor said he didn’t like it. Just that it’s not the “Citizen Kane of games” that it is made out to be. I agree. The gameplay is pretty standard and the AI is decent at best. You know Rise of The Tomb Raider actually apes a lot of the gameplay of TLOU but actually improves on it quite a bit and is the superior game as fare as GAMEPLAY goes. That’s the thing with me and games like TLOU and especially “Games” like The Order, or Until Dawn, Heavy Rain etc.

      These so called “Cinematic games”. I remember Yatzee saying something like “an interactive medium trying to ape a non interactive medium” comparing it to going to see a movie on the big screen and it being nothing but text, in order to be “more like a book”

      I am an old fashioned gamer i guess so to me gameplay is king. Gameplay makes or breaks a game Without good gameplay, your game fails. Period. If i want to watch a movie , i will watch a movie. When i want to play a game i expect the gameplay to keep me coming back to it. So wannabe movies like the crap that David Cage puts out doesn’t fly with me , sorry. What also doesn’t fly is reviewers giving a game with mediocre gameplay perfect scores , because they liked the presentation and/or story. Frankly TLOU story wise was fairly derivative. Sorry guys but i already read “The Road” (seen the movie too) so The Road the game doesn’t impress me. Sure the characters were well done , for a videogame.

      Thing is we see that kinda thing all the time in movies and TV shows so i doubt if TLOU were an actual movie it would garner that much acclaim.

      Why do today’s “gamers” and devs want their games to be so much like movies anyway? You know that whenever a movie critic says something like “this movie is like a videogame” that isn’t a compliment, people. It’s an insult. Yet if you say a game is like a movie some see this as a good thing, why? Gaming is it’s own medium with it’s own strengths, the main one being that instead of being passive and just watching what is going on, YOU are making things happen! So why are developers not taking advantage of the medium? It’s like they are ashamed of gaming and want it to be something else. Warren Specter actually came out recently and pretty much said the same damn thing.

      This is why i loved Sega so much back in it’s heyday. They were constantly pushing gameplay, gameplay was king. Even in story heavy games like Panzer Dragoon where they managed to do more world building than most games manage these days without sacrificing gameplay. Again i want developers to take advantage of this medium and stop trying to copy a non interactive medium.

  11. Why the hell releasing this article just right now. The game has been out for years now, even the remaster is 1 year old.
    So the only interest i see releasing this now is just… clickbaiting.

    1. It was a topic that interested me and I was recently playing it again. That’s really all there is to it.

      1. you must have nothing to play to play a 3 years old game you didn’t even find good. Logics…

        But now i’ll explain why your article is not great. You’re not describing flaws in the gameplay, you’re describing things that didn’t work for you, and clearly… you’re probably the first supposedly core gamer who actually did not like the clicker challenge and game evolution mechanics, but who liked the “listen mode”. It’s pretty much the opposite of every sincerely skilled gamer around.

        Plus you don’t necessarily go in depth in your gameplay analysis. The stealth/action/gunning/fight are all blended into one single gameplay and you can transition from one to the other seemlessly. No pause for inventory, and challenging AI. And it’s all smoother than a baby butt’s skin. And it’s probably because it’s so well done that you actually don’t even notice any of that :). So think again, and just realize with all the gameplay options available how wrong each and every of them could have turned wrong individually.

        The rest of your article is pretty much a reedition of “it’s not because it’s well paced that it’s a good game”… except you do it 3 times… and you do it wrong.

        So yeah, you’re actually not adding a thing to the debate. Give me my time back because i thought that for once i’d have to true added value in that sort of article (especially 3 years after game came out).

      2. I actually did say I liked the game, I just don’t think it’s a masterpiece or a great game.

      3. I know you didn’t say it was bad, i’m just telling you why your article is not good. It’s your right to not like it, but i’m convinced either it’s not for the good reasons, or you have a hard time explaining the right ones.

  12. I agree with everything you said. Great story and characters but the gameplay was dull. There was nothing innovative about it at all. I had to force myself through the game.

  13. C’mon guys. Disagree all you want. I like the game. Not others are as fond of it. Different people like different games, and this is just an opinionated editorial piece.

    There’s nothing wrong with writing something that is against the grain. It actually gives more perspective to the subject.

    I don’t fully agree with this article, but I’m also not going to get all immature and start spouting hate and low level, childish demeanor.

    Give the guy a break. Why does someone else’s opinion bother you so much?

    1. I actually like it! I just don’t think it’s a masterpiece or necessarily a great game. It’s an incredible experience; it’s just as a game I find it to be a bit lackluster, that’s all.

      1. I know. And that’s cool.
        That’s why I’m telling all of these posters to stop getting so defensive about your opinion.
        My comment was to them, not you.

  14. the gameplay is incredible, the AI are Genius, the Infected are Scary, the shooting mechanic is different than other shooter (reticle spikes out when you get headshots)…

    i just don’t get it why you say this game’s gameplay is not great…The Hunter work together to flank you, they respond to the way you shoot and warn each other…that for me is incredible, no other game wants to do that. every other game is all shoot first, think later.

    when you play the game, did you craft any item? molotov or a shiv? and if you did, why didn’t you mention the game feature here? that just show how much knowledge you have about the game…which is none, that is why you play this game from one angle only, and didn’t bother to discover for yourself.

    you play it once, and start a review, and wrote bad about it. you ARE a reviewer.

    oh please, Batman game is good(my fav series) but it’s worst than what you are complaining here… here’s a batman EX: in Fight, square to hit, Triangle to counter, repeat. in Stealth, square to Knockout, R1 to grapple back up, repeat.

    “But wait, there are different way to take down an enemy during fight and stealth”…well, So are The Last Of Us!! it all depend on the way you play.

    1. Just to clarify, this was NOT a review. It was an editorial. There is a huge difference between the two.

      1. “It is definitely not the kind of game, in my opinion, worthy of over 240 Game of the Year awards”

        But it is worthy, otherwise it wouldn’t of won so many? Unless you are saying your opinion is better?

        Or that it’s worth more?

        Or all those who awarded those GOTY awards all failed to see what you see?

        240 is a lot, so when your in the minority you best off just admitting you are and move on.

        And don’t try to pretend it’s not click bait, it’s years after the original release and your title comes across as if your opinion is fact.

        Which it is not, as entitled to it as you are.

        But then again with such glaring evidence to rebuff your claim (240 GOTY and millions of sales) it’s fair to say that your opinion is wrong.

  15. I would have to agree and disagree with a few things from this. I think everyone is a little different when it comes to gaming in what they like. Some people enjoy complicated game play mechanics that takes a learning curve to play the game or others enjoy simple game play mechanics. Overall, TLOU is a cinematic game that has a simple game play mechanic. Not a bad one, just simple. With that being said, even with the simple game play mechanics and elements from single player it made multiplayer fun. The multiplayer made you learn to be cautious and patient at all times. You had to decide when it was the right time to attack the enemy or to be patient and wait for the enemy to come to you. I mean in any match you never knew which way the game was going to go because even when it came down to your last teammate taking on the whole team, he could clutch the game by setting traps up and waiting for the enemy to come to him so he can silently take them out one by one or possibly just throwing a Molotov in the group winning the game. Back to the single player part, I agree it’s not a survival horror. It’s a action adventure with suspense in it. I personally think it was a fun story that kept you on your toes. I enjoy all games. Sometimes I think it’s good to play a cinematic game or just a simple mindless game in general. I get bored of playing games like Destiny, Diablo, Need for Speed, Grand Theft Auto, Battlefield, or Mortal Kombat etc. Many of the games today don’t have good stories and are more focused on multiplayer. I appreciate good stories in games nowadays. It’s like kicking back and just watching a movie.

  16. I love Ellie. Always will. Naughty Dog created in her a character that is so real, so believable, that it hurts. Her tears broke me. Her emotions became mine. Her loyalty and courage are so endearing, and her jokes and the way she looks at life due to the world she grew up in…..that little girl took my heart. That is great writing.

    TLOU is much more than it’s gameplay. It’s an experience, and it takes you on an emotional journey from the very beginning…it captures you and doesn’t let you go, even after the credits roll. The author says “The game never gave off a frightening atmosphere even once.” That leads me to believe the author played a different game, because TLOU, with the HUD and helpers off, is about as spooky as it gets when you enter a new area enveloped in darkness, with minimal supplies, bullets, and health, and all you hear is multiple clickers somewhere out there in the murk, and you’re wondering how you’re going to get across the space without knowing where they are, how many they are, and whether your dumb self is going to step on a stray bit of glass that sends them into a frenzy. Brilliant.

  17. I cannot help but disagree with your opinion.

    Firstly your complaint of there not being a clicking cover system seems utterly pointless. There is absolutely nothing wrong with the crouch and approach methodology as a mechanic; for me it offers an exceptionally smooth take on what i remember being a great quality of Mass Effect 1. A clicking cover system would honestly add nothing to the game, considering the crouch already functions appropriately.

    Hearing mode is an enjoyable element for a first playthrough, but for a second I would recommend a difficulty that blocks it. Then you’ll get a feel for why some hold it as a survival horror title. The genre it actually fits in is hard to truly pinpoint because TLOU successfully blends together elements that enhance the oppressive nature of the world it has presented. The true horror being the unknown, both as a story and as a game where you must hone your abilities or suffer limited supplies.

    To utilise Mass effect as an example of gameplay is quite a strange one because it has such a different context. It also confuses me because it has exactly the same structuring of enemy group, talking bit, explore and repeat. Not to say that’s a pronlem, because it isn’t. A story has to flow like rollercoaster in order to remain relatable and manipulate the consumer into achieving maximum impact.

    To say that it’s not great at blending each element into a package where all feels appropriate and comprehensive for it’s end goal is to speak a lie. Yet additionally praising Arkham knight for its gameplay, despite it actively providing less room for its existing mechanics whilst adding in a vehicle that is often used in utterly tedious sequences, is ludicrous.

  18. I thought the game play was amazing, much like MGS V. I’ve played all difficulty levels. My only major complaint was that the cut scenes were not in real time. In this sense, I think the game falls short of being great.

  19. I agree for the most part. I loved the game, but strictly because of it’s script and characters. But that’s what Naughty Dog is these days; good story-tellers. I recently (last week) played through all of The Nathan Drake Collection, games 1-3, in 3 days. Those games (aside from the story-telling and characters) kinda actually suck. If I had spent $60 on each I’d have been mad. They’re ridiculously repetative, each game has pretty much the same story and recycled (predictable) plot elements, and they are FULL of “gotcha” moments that were put in the game strictly to lengthen completion time by killing you in the cheapest way possible. The Last of Us was the same way. Had I played the Uncharted games before I played TLoU I wouldn’t have enjoyed it nearly as much as I did.

    That being said, I do like all of the games, TLoU being the best (Naughty Dog’s Swan Song I’m sure). They were all fun, I loved the dialogue and characters. But all 4 games are pretty much the same gameplay-wise; 10-15 hours of killing the same groups of baddies, solving 1st-grader level puzzles as the game tosses more “pitfal” traps at you with enemies hiding around corners brandishing shotguns to insta-gib you in the name of making the game “harder”.

  20. So agreed. It’s mostly a movie disguised as a game, which is commendable in some ways, but when the gameplay falls this flat, the whole experience is brought down. I literally had to force myself to finish the game once to see the story, and I will never go back to play other difficulties or even bother trying to upgrade anything or get trophies. I just couldn’t do it.

    The gaming world right now just eats up these kinds of movies disguised as games and heralds most of them as these amazing and revolutionary experiences, when games have been doing this for well over a 20 years. It’s just now as game graphics are getting closer to imitating reality, the lines are getting blurred and people’s ability to assess the product for what it is and on it’s own merits is diminished as they get emotionally wrapped up in the story that they forget (or don’t care) that the gameplay is merely a means to an end, and not enjoyable on it’s own.

    This is especially prevalent with Sony’s AAA titles, but it happening all over the industry now. The marketing behind stuff like this also just warps people into a frenzy and hype gets so out of control that, once again, people can’t assess something on it’s own merits, and it’s more of a “well, everyone else like this thing, so it must be great!”

    I hope the world grows up soon and learns to assess things for what they are, but I bet people hundreds of years ago were saying the same things. Until then, we’ll continue to see lackluster “game” experiences get hundreds of game of the year awards based on hype and a good story.

    1. I agree that there were pre-rendered cut scenes, and that the game is very linear. However, the game play is excellent, and I found it to be addictive. I do not think this is like many adventure games (Heavy Rain), where there is no real game play. For the record, the Uncharted series could be called “a movie” with poor combat. Even though TLoU and UC are very similar, TLoU has a certain stealthy pacing (with refined controls) that works well. I’d recommend playing TLoU on harder difficulties (FYI, there is a glitch you can use to make an Easy finish into New Game Plus for any difficulty. And another glitch to give you near limitless shivs.)

  21. A game when reviewed should be taken as a whole and not just one element. The 1 element that is important to you in this instance is the actual gameplay. That is unfortunate for TLOU, but it is also highly subjective and not really quantifiable except to those that already agree with you. So, by the standard of my first sentence I suspect it should be considered a great game even though the 1 element you consider the most important is a failure in this game. I don’t disagree with you but I have also never played the game.

    1. Well this isn’t a review, it’s an editorial piece. And I am taking it as a whole, which is why I still say it is a good game, I just do not believe it’s a great game or a masterpiece, as a video game 🙂

  22. Yeah, well played Morgan. I bet more than half of the guys in this comment section never even heard of this site until now.

  23. TLOU is, to many fans of survival horror games, what they wanted the RE franchise to be! RE failed to deliver on the survival horror aspect of things, where as TLOU gave the fans exactly what they wanted for so long, which RE failed to do since they changed the series into an action shooter!

    1. Last of Us is not survival horror. Hell, most places I go to don’t even list it as a regular horror game.

  24. Here’s the thing, This article highlight my issue with “Cinematic” games.

    Most of the effort seems to be put into stories, most of which would fall flat in a box office, while treating the gameplay as a secondary objective.

    Also, while it has worked for the Last of Us, I am getting sick of the constant cut scenes in order to tell a story. It is about time that creatives realise that if you want to tell a story, you can tell it in the game. “Splinter Cell: Conviction” and “Blacklist” managed to do a good job of this. They allowed the player to keep exploring and playing the game while the story was projected onto a wall. The stories in those games weren’t bad either.

    I know that my rant was short, but please can it help send a message to story designers for games. Write for the medium you are working in. The gaming world is interactive. Have fun and make your story a part of this interactive world as opposed to a passive blockade to break up gameplay.

  25. I agree to this strongly. I was one of the few minorities who immediately believed the game was nothing more of a cutscene game. It gives some sort of stealth excitement, but the action cant be compared. only good part is the cutscene but I dont make much out of it. its overrated. I understand its cutscene to be emotional, something enjoyable and relatable but still there are many games out there with better cutscenes. the idea made sense but it didn’t go far enough. it still felt like a young kid. the only part i like is the starting of the game, they should have focused more of that in the game. keep the intense escape from the zombie infestation right from the beginning, you dont get to rest. just a traumatic experience to keep running. still this is something borderlands 2 can learn from, we need better cutscenes and story to fill us up, not more guns.

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