Given the explosive news that dropped this weekend about the remake to Final Fantasy VII being episodic, and the vitriol that followed, Yoshinori Kitase has now stepped in, clarifying further about the decision and why it was necessary to break the title up.
“With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of – from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.
…One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one installment.
We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.
I hope that by explaining a little more about our design decisions that you can appreciate the size of this project and what we have planned for this remake. Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises. :)”
I’m personally on the fence about this entire affair. While I get that the cost of game development has indeed risen, I find it strange given that huge volumes of content are able to be stored on a disk. The approach Kitase has taken to answering this query makes sense, but it feels a bit too processed. We’ll have to wait and see what Square Enix has in store, but as of now, this is the official stance. What do you guys think?
Source – Square Enix Blog